The open-source AnyPS5 project has reached 100% GPU shader instruction coverage.
“We did this a year ago.” AMD Client VP Mike Nordquist fires back at Nvidia’s RTX Spark, exposing its Arm translation layers ...
AMD TLBI Erratum #1718 was worked around in CPU microcode for addressing a defect in certain Zen CPUs where the Translation ...
IntroductionAfter continuing a lifestyle of creating and listening to tracks with Suno for a while, I gradually began to feel ...
Google says a small number of complex Android apps and games need developer optimization on Intel-powered Googlebooks. Drawing on official developer documentation, we explain CPU-specific code, ...
Learn how to build, secure, and deploy a Cloudflare Workers API in 12 steps, with Wrangler, KV, Durable Objects, rate ...
The short version: scrypt leans on memory, forcing an attacker to buy expensive RAM-heavy hardware instead of cheap GPU ...
Suyu 0.04 adds a mode that converts Switch AArch64 code to x86-64 ahead of time. We examine how it differs from JIT and ...
The developer of the experimental open-source PS5 emulator "SharpEmu" reported in a September 25th post that after testing 55 titles, 12 were brought to a playable state, with 6 of those achieving a ...
AMDhas unveiled Helion, a purpose-built rack-scale computing platform for agent-based AI, offering both CPU-only and CPU-plus ...
Bloodborne PC is an open-source project that runs the PS4 code natively, with Vulkan, FSR 4.1.1, 90+ FPS modes, Linux and Steam Deck support.
CAPCOM has detailed its plans to integrate AI tools into the REX Engine, so that it's ready for the "AI Generation".